Developers of mobile applications before the designing and promoting their inventions should build a detailed plan and a proper mobile strategy and ask themselves: “How much does it cost and How long Does it take to launch mobile App?" In this article, we will consider the question of the time expenditure.
You should notice that coding is hard
It usually takes four months to design successfully and develop an app that is ready for launching and public release. As you know, the development means the engineering part of the procedure. This time frame includes a coding system, the product definition and design stages have to be built before the development of a mobile app.
Such critical elements as the composition of your development team and a preferred development methodology will influence on your timeframe.
I have made a certain assumption: your mobile app will be assimilated with a back-end server through APIs. The APIs and software tools could already exist or could be created in parallel.
If you are building out both: a back-end and the front-end at the same time, you should give your back-end team a head start.They will have some time to fix their endpoints and APIs before the front end team starts development.
Back end engineering usually consists of the following features:
- Data composition: the creating blocks of any native apps back end
- Client management: security and access check, creating user accounts, authentication control
- Server-side logic: how to cope with requests from the app’s front-end
- Data assimilation: permitting users to access data and publish data to third party sources(for ex. social networks)
- Push: maintaining interaction with users
- Version control: make the version 2 exist, without breaking version number 1
Front end engineering includes the following activities:
- Front-end logic: describing what activities are handled by code locally
- Caching or Cache: keeping data locally to increase load time
- Synchronization: resolve data conflicts
- Wire framing or screen blueprint: plan for user interface and experience
- 3 UI types:
- UI design: build perfect mock-ups of user interface
- UI development: transforming mock-ups into working user interface code
- UI polish: user interface, that clearly stands out from the crowd
With a constant software development and an appropriately prioritized minimal existence of the product, 3 to 4 months have to ensure enough time to release a product you’re ready to promote via web network. A 3 to the 4-month timeline is attractive, but not easy to achieve. Here are a few fundamental assumptions that you have to accomplish:
1. Assemble a professional team
If you want your development process went smoothly, you will need a right team with targeted directions. Designers and project managers have to create the documentation before development starts. It is not involved in the 3-4 month development timeline(mentioned above). Depending on your development preferences, this design phase could vary from a few weeks. Make sure your project manager is familiar with such tool like Pivotal in order to create specific user stories that your developers will be coding. You should also hire a quality assurance analyst to define bugs in your code.
2. Correct sequence of operations
If you are designing the front end of your mobile app together with the back-end infrastructure, it’s important to set up functionality indications you have built. These two infrastructures are interdependent: give your back end engineer some time before your front end engineer develops functional code. If the back end is not well determined and is not functional, it will reduce the productivity of your front end engineer.
3. Limit external dependencies
Interaction with third-party technologies is always an unknown factor in any mobile app development cycle. Documentation has to be created in order to tell you how processes should work. If need to know whether or not the technology works properly, try to write a tester code and you will see what data you receive. In conclusion, attempt and tackle the hard and unknown tasks first.